I've only been playing eve a few weeks but the lack of common UI elements and conventions have me hovering over the cancel subscription button. I agree 100% with all of your suggestions. Just things that get in the way of piloting your ship in a tactical manner. As far as I'm concerned being able to navigate a bad interface and second-guess what your ship is doing are not skills that should matter when it comes to PvP in Eve.
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Feel free to flame away that it would remove all "Skill" from the game. But for know /sign if you feel this kind of change is needed. If I get time later I'll mock-up some screenshots of how this might work. There aren't many different effects that can happen to your ship and the most common two are being warp scrambled or webbed. This might be located in the top-middle of the screen. A status bar that will show what effects are currently on your ship. My suggestion is basically ripped out of guildwars. They don't have to know the source of those things (although that would be nice) but just what exactly is going on with the ship their pod is in. If only to allow the player know what is happening to their ship. It's just the old school (check my birthdate, I'm as old school as they come) largely being jealous of the fact that new players won't have to put up with a bad interface like they did. That gets said about anything which will make an MMO easier to play and understand. Now I fully expect lots of people to claim that these things are good and seperate the good players from the bad. Jammed? Won't know till I try to lock somebody. Am I warp scrambled? I have no idea until I try to warp out. This doesn't hide the fact that the current amount of feedback players get on the status of their own ship is fairly poor. Besides in a fleet fight those numbers will move so fast they're pretty meaningless anyway. I know nobody wants Eve to turn into a game where numbers float up out of your ship as you take damage. Straight to Chat is how things are now while Enter To Chat requires you to press Enter or Return before you can start talking. Solution? An option to switch between two modes: "Straight to Chat" and "Enter to Chat". But we're still stuck with the "Straight to chat" problem. It just makes it more frustrating and gets in the way of what really makes up the game. More keypresses and more mouse clicks does not make a game more difficult of challenging.
![next target hotkey eve online next target hotkey eve online](http://www.urban75.org/blog/images/comacchio-ferrera-italy-19.jpg)
The skill lies in choosing the target in the first place and actually playing the game. Well the fact is that going through the motions of selecting a target, locking it and then firing doesn't involve any skill. The biggest fear we have in Eve is that mining and ratting will become easier to macro. Games like City of Heroes embrace macros and keybinds. However Macros haven't actually hurt other games. Mouse macros exist but are harder to achieve (and less reliable). Anybody with a G15 keyboard has F1-F8 bound to a key already.
![next target hotkey eve online next target hotkey eve online](https://images-na.ssl-images-amazon.com/images/I/61CI3qnKfxL._AC_UL160_SR97,160_.jpg)
By giving us keyboard shortcuts we are opened upto macros! Ohnoez!Įxcept macros are already here. T, space, F1, F2, F3, F4, F5, F6, F7, F8 is far far preferable. Afterall the overview allows for some fairly good filtering of targets but clicking on the right target and then clicking the lock icon can actually prove quite difficult at low framerates. How many of us want to be able to press "T" and we select the next hostile ship in our overview? How many of us would like to be able to press "Space" to lock and unlock targets?
![next target hotkey eve online next target hotkey eve online](http://www.urban75.org/blog/images/comacchio-ferrera-italy-01.jpg)
This has lead to the mouse heavy interface we all use today.
![next target hotkey eve online next target hotkey eve online](http://www.urban75.org/blog/images/comacchio-ferrera-italy-33.jpg)
This one fact means all shortcut keys have to be either function keys (F1-f12) or require cumbersome combinations of chord keys (ctrl, alt and shift). Well for 4(ish) years now Eve has been gimped in this respect by a single design descision.Īnytime you press an alphanumeric key it will always go into the active chat channel.
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This is one of those facts that people designing accounting software will tell you. Vrchat clothes clipping.Shortcut keys are a massive improvement to productivity.